![]() I remember the libretro twitter getting pretty aggressive when talking about Digital Eclipse when they put out SF30th, basically giving some legitimate feedback on how things should be improved with some emulation aspects, but also throwing some lazy dev implications at them because things weren't emulated to the same degree as RA and they didn't include Hyper/Alpha 3 Upper/Alpha 2 Gold, despite how the devs of that compilation noted 1: they couldn't and 2: they were way trickier than the other games they ported in that compilation. I cannot think of a single stand-alone emulator which actually understands how to properly handle audio and video sync in a way that prevents stuttering or audio distortion, or which properly supports variable refresh rate displays to run the emulator at exactly the original rate without those problems.Īnd none of them have good shader support. The problem is that, from a user point of view, RetroArch and other Libretro front-ends are significantly better than any other stand-alone emulator project out there. I haven't been following the emulation scene that closely these days, but unfortunately from what I've seen, TwinAphex has managed to drive away nearly every emulator developer that has written their own Libretro cores for the project, and most rely on forked code from third-party contributors now - which often means that they are running older code. ![]() ![]() Unless I'm misunderstanding things, it sounds like TwinAphex went scorched earth on this to try and destroy any trace of the illegal code usage (including the code) since that could sink the entire project and open them up to a whole host of legal problems with the intent of patching things up later after it had been dealt with.
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